
Each individual hit is added up internally, and once 350 hits are generated, the wielder can press E to cast a Gaster Blaster which costs 20 points of energy. The Bone can strike multiple times in each swing. This damage-over-time effect cannot knock down players and will always leave them with 1 HP should their entire health bar be taken up by this damage-over-time thus, the bone must always land the final blow itself to knock down an enemy.

This damage-over-time is indicated by a section of the victim's health bar turning purple. The Bone deals only 2 points of direct damage and leaves the opponent with "karma" which drains their health over time. Losing all energy makes the wielder of the Bone vulnerable to damage. Max energy is dependent on the amount of max HP. If a dodge is expended, then energy gain will be temporarily reduced.

Dodging an attack expends 10 points of energy. A maximum of 30 points can be accumulated with each swing.Įnergy is how the wielder of the Bone dodges incoming attacks. Swinging the Bone will consume up to 4 points of the wielder's stored energy, and it can still be swung even with no energy.

Their energy will start at 0% and they will gain 1 point of energy for every 2 damage they do. When first equipped, the wielder will lose all of their revives and all of their armor, only being left with their health.
